Thursday, September 22, 2011

A linklist, which should really be one word

... this spammy blog (is there a term for this?) uses an article I found while trying to discover M's Ratemyprofessor rating, and it is just about the funniest damn thing I've ever seen.  M and I did dramatic readings to each other.

Is this a thing now?  Seriously someone -- is this a thing?

On a more relevant-to-anything note, here are two of the many cool things I've turned up while doing the copywriting for this lovely site, Keys of Paradise:

This mellifluously written essay on musk is fascinating, informative, and a truly beautiful piece of online writing which is a superb example of structuring lengthy content for the Internet reader.

There is an loa in the Voodoo tradition who protects abused women and lesbians, hopefully not always in combination: Erzulie Dantor.

And everything I ever wanted to know about alchemy can be learned from these sites: Alchemy-Works, which does sell some of its products but is more valuable for its wealth of information, and <"http://www.alchemylab.com/guideto.htm">a page on which I have wasted hours which  gives the alchemical properties of hundreds and hundreds of ordinary foodstuffs.

On a vaguely related note, many props to the makers of the Mystery Case Files games, available from Big Fish Games and on disk at many fine department stores.  They're a combination of hidden-object with item-adventure games; they capture the essence of the greatest old-style text adventures in their snarky humor, intertextual references, and complex plotlines, but are also absolutely state of the art in graphic rendering and in the incorporation of live-action film with digital art scenes.  They have a smoother and more graceful user experience than their imitators as well.  And, as I was playing the latest entry, "13th Skull," between pages of my novel-sized list of item descriptions, I realized they also apparently have a really excellent cultural consultant.

"13th Skull" has a few problems in terms of atmosphere, notably the fact that while the previous games, "Return to Ravenhearst" and "Dire Grove," had an engaging and incredibly atmospheric creepiness, this one had sort of a hokey Scooby-Doo ghost feel.  I'm quite willing to believe that this was deliberate (M was not so kind about it), but it's a little startling -- perhaps it's the lack of a well-developed and sympathetic victim to save.  Or the fact that there are about four actual Southerners voicing the Louisiana residents.  Anyway, the point is, despite the oddly built atmosphere, every depiction of voodoo and hoodoo spells is, as far as I can tell in my admittedly amateur experience, perfectly accurate.  Right on!

Crap, this post has no subject.  Unrelated photo time!


Available here.

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